Molten Mayhem
God hand removed, but the honour remains.
CONTROLS
Left mouse button click, or touch.
INTRO
You are a proud member of the god-hand stone people, it is your duty to be sacrificed to the boulder gods since it has been discovered that you are composed of only 4% basalt, which is not enough to live on in the community.
As you move closer to the gods you rely on your bright shining god-hand to light the darkest depths of the volcano of sacrifice.
UPDATES
Since editing was reenabled after the jam ended, I fixed a couple bugs.
- I turned back on the glowing effect in the title screen (that got disabled as I was fixing all the build issues).
- I removed the glowing arm that was, like the glowing effect in the title screen, something that came up when I was frantically fixing the build before the deadline.
- Only upload alphanumeric characters to score list to get around hack.
- Also removed hard to see blocks that were at the base of a sloped section, so the game got a bit easier... since some people seemed to have issues with those
I might also filter the audio in Audacity, or some similar software, since the audio filters still don't work in the WebGL build of Unity... but I don't think there's anything I can do to get them to work, so I just need to do the audio editing myself if I want edited audio.
SCORESPACE JAM
(1) A requirement is to have a leaderboard. The leaderboard is implemented. It supports many scores. And it has a rudimentary swear-word filter.
The game is survive-the-longest partly due to the leaderboard. A simple story-driven game where most people finish is typically not leaderboard-driven.
(2) The theme is "the floor is lava" so the lava was custom made using Unity's shader graph with noise and colors and a glowing effect.
(3) This particular jam encourages everything be made from scratch (more so than other jams). Everything in this game was essentially from scratch. Only used resource (besides what is built into Unity) was the swear words list. Or probably samples for the music submitted by Anton. But even the textures are not from images, but procedurally generated.
FIRST COLLAB
Rheia - Voices:
Fun Gaming? - Rock man model:
https://itch.io/profile/fungaming51
Anton Mikhailov - Drumming track:
https://itch.io/profile/antonmikhailov
Oliver - Lava
And the game itself.
RESOURCES
Name swear word simple check:
GitHub - mogade/badwords: regex driven list of badwords (for filtering, duh!)
POST MORTEM
This went down to the wire, as there were issues with Unity. I guess continuous build and deploy is a great idea (at least if you're using Unity), since building kind of broke things, and 3 or 4 things just didn't work after building and required fixing.
Before the broken build, the title screen had glowing lights, the voices had audio filters on them and sounded different. The initial music had a filter (before entering the cave). The lighting was different. And the leaderboard background was different.
Although when I first built, it wasn't even playable. So I fixed most of the issues that randomly appeared after building. Some of them included, the build somehow decides to change what camera is active in scene and then that choice somehow makes it into the game editor itself and doesn't stay limited to the build. The editor allows broken models, but when you build, the build breaks. So you have to go in and clean up broken models.
I was VERY close to not submitting, and just holding off till next jam, given all the Unity build issues. But it got to a mostly playable state that wasn't what the original game was, but it was 90% of what the original was, so I submitted it.
Status | Released |
Platforms | HTML5 |
Author | Oliver |
Genre | Action |
Made with | Unity, Blender |
Tags | 3D, High Score, lava, volcano |
Average session | A few minutes |
Languages | English |
Accessibility | One button |
Leave a comment
Log in with itch.io to leave a comment.